8–10 Apr 2025
Grandior Hotel
Europe/Amsterdam timezone
The theme 'nicecompact' does not exist.

Security Days Organisational Committee

Session

Awareness

9 Apr 2025, 11:00
Grandior Hotel

Grandior Hotel

Prague, Czechia

Conveners

Awareness: Why Don't They Behave?

  • Cornelia Puhze (SWITCH)

Description

Discover why security awareness campaigns often fall short in changing behaviour. This session dives into human-centered security, featuring talks on delivering impactful training and creative approaches to raising awareness in Higher Education and Research. Gain practical ideas and strategies to inspire meaningful engagement and better security behaviours.

Presentation materials

There are no materials yet.

  1. Fabio Greiner (Switch)
    09/04/2025, 11:00
    Presentation
    Single Presentation (25 min)

    In the age of AI, social engineering (SE) attacks have become more sophisticated than ever. AI-generated deepfakes and flawlessly crafted phishing emails make it impossible to rely on familiar cues like voice, images, or writing styles. Yet traditional security awareness training still focuses on teaching users to spot specific signs—an approach that assumes rational, System 2 thinking. The...

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  2. Rosanne Pouw (SURF)
    09/04/2025, 11:30
    Presentation
    Single Presentation (25 min)

    According to the Verizon Data Breach investigation Report 2024, in 68% of data breaches a human element is involved. With an increasing urgency to address awareness and training, many organizations are unfamiliar with this area of expertise, understaffed and without budget.

    In this presentation we’ll take a structured approach to the topic of awareness and training. In 2025 Dutch R&E ...

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  3. Petra Minaříková (AMBIS University)
    09/04/2025, 12:00
    Presentation
    Single Presentation (25 min)

    When organizations incorporate gamification into cybersecurity training, they often face significant challenges. Let’s explore the most common hurdles and their implications:

    1. Declining Engagement Over Time

    Gamified elements like videos and interactive tasks often lose their appeal after the first interaction. Employees may not revisit the same content more than twice a year, leading...

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